
Aspiring 3D Environment Designer with a passion for creating stunning virtual worlds. Currently honing my skills in 3D modelling and texture design, with plans to branch into game development. Join me on this exciting journey as I bring my creative visions to life and explore the endless possibilities of digital artistry.
This section showcases my work created in Blender, focusing on 3D modeling, lighting, and rendering. These projects explore form, composition, and visual storytelling through detailed environments and assets.
SILENT HILL
Blender Diorama
(Dead by Daylight)
LowkeyDBD
Starting Soon Screen
Dead by Daylight
LowkeyDBD
Ending Soon Screen
Dead by Daylight
PROJECT Elysium
Blender Robot Character Cinematic
Ghostly Cabin
Isometric Room Design
Claire Redfield
Dead by Daylight
Model Rework


William (Bill) Overbeck
Dead by Daylight
Model Rework


Sable Ward
Dead by Daylight
Model Rework


A collection of environments developed in Unreal Engine, showcasing my work in level composition, lighting, and atmosphere to create believable and engaging spaces.
Ruins of Tomorrow
Post Apocalyptic Environments
Grain & Gunpowder
Post Apocalyptic Environments
Echoes of What We Lost
Post Apocalyptic Environment
The Asylum
Horror Environment
Alien vs Predator
Sci-Fi Environment
Friend or Foe
Horror Environment
The Altar of the Gods
Norse Mythology
Environment